A time-lapse of a Brass N` Strings original product. A newly established marketplace within the virtual world of Second Life: https://www.youtube.com/watch?v=unD8Nrll_s4
Learn more about this project on Virtual Dispensary Blog:
https://wordpress.com/post/virtualdispensaryinc.wordpress.com/640
Next up
 Charm Fish - a single-player pixel platformer currently in redevelopment. An application originally designed for mobile is being reinvented for web-friendly play.Â
Working on vehicle creations for driving simulators:
https://www.instagram.com/p/CdgtxL9vMvc/
More information about this project:
https://wordpress.com/post/virtualdispensaryinc.wordpress.com/10…
The first 2D game being developed by Virtual Dispensary! The game is in the prototype stage. Play this beta here:
https://simmer.io/@VirtualDispense/in-our-skies-above-dangerous-…
Learn more about this project on @VirtualDispensary
Blog:
https://virtualdispensaryinc.wordpress.com/productions/in-our-sk…
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Check out In Our Skies @VirtualDispensary
first webcomic
https://www.webtoons.com/en/challenge/in-our-skies/list?title_no…
The arcade edition is in the works. Learn more about this project on the Virtual Dispensary blog site:
https://virtualdispensaryinc.wordpress.com/productions/in-our-sk…
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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