It's been a few days since the last dev log
Now that theres something new to be shown off its the perfect time for the next. After a good few hours trawling through code, changing datatypes and references we now have everything needed for persistant crops. As in you plant it, and it will still be there when you go back. As we inch closer to our first basic demo there is still plenty more that needs adding. such as the change of days and the tool menu.
Next up
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
(Mines and menus preview build)
Available for testing now
Is he a... you know....
Character customization: How and why bother? (expand)
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Opinions on a new graphics style?
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?
Finally, you can sell the fruits/veg of your labour. :)











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