It's been a few days since the last dev log
Now that theres something new to be shown off its the perfect time for the next. After a good few hours trawling through code, changing datatypes and references we now have everything needed for persistant crops. As in you plant it, and it will still be there when you go back. As we inch closer to our first basic demo there is still plenty more that needs adding. such as the change of days and the tool menu.
Next up
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860
Opinions on a new graphics style?
Finally, you can sell the fruits/veg of your labour. :)
Character customization: How and why bother? (expand)
(Mines and menus preview build)
Available for testing now
I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.











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