It's been a few days since the last dev log
Now that theres something new to be shown off its the perfect time for the next. After a good few hours trawling through code, changing datatypes and references we now have everything needed for persistant crops. As in you plant it, and it will still be there when you go back. As we inch closer to our first basic demo there is still plenty more that needs adding. such as the change of days and the tool menu.
Next up
Finally, you can sell the fruits/veg of your labour. :)
Buttons jump scare test shot
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
Character customization: How and why bother? (expand)
I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
(Mines and menus preview build)
Available for testing now
Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.











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