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favorite part about game development is the idea that firstly, you can create worlds at will & have fun with them, but i also like when people just make something up and that becomes something in your brain like, "Hey, i can make that!" its cool
So I did the math... True InkTale will be a 23 minute fight... Yeah, based on the playlist of music I made for it, it came to around that time so to anybody who plays it all the way through, especially in Hard Mode, good luck, you're gonna need it.
Phase 1 of True InkTale is complete and is realeased now. i may still have to fix a few bugs. the phase is mostly gaster blaster spam because i wanted to play around with that specific gaster blaster engine... yeah...
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
My great aunt used to scam me and my cousin cuz we clean her bathrooms every st.patrick's day we thought she paid us $20 each for doing it. no. she only paid us because it was st.patrick's day and she never told us that. it was free labor but we had fun!!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
honestly, just making the entire bounding box moving. i couldnt tell you why it was so hard, you just have to try yourself but holy crap i shouldve thought about finding a tutorial and engine for it a lot sooner... oh well, its done now isnt it?
This is where the game stands with attacks and stuff. I forgot to upload the video last dev log but that was before adding stuff.
I added "Frisk Mode" which is just hard mode where you take double damage. It has a 10% chance to activate when starting.
You may see that I am silent with this game since phase 1 was released so what I am doing is, after each phase, I will take a little break so I can firstly, work on other games and secondly, not get burnout on this game as I know multiple phases does that


















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