Game
Rock Beyond Time
3 years ago

About the upcoming expansion- coming this week, hopefully


First off, why am I doing an expansion?

  • ...because I felt that the game, good as it was, hadn't reached its full potential. There were a lot of mechanics in this game, and I didn't use them all. This included making a dungeon that used keys, a quest that seriously used the time travel mechanic for the gameplay, utilizing certain rings in specific ways, and a bonus boss.

So, what's in the expansion?

  • An NPC looking for someone generous to help you plant... something. You'll have to complete the Flour sidequest before you can help them.

  • A bunch of places to plant... something.

  • A new dungeon with new puzzles, a couple of new monsters, some keys, and where you can actually travel through time inside.

  • A new boss fight. (No Stat boost for it, though. I have to keep the game balanced.)

  • Bug fixes, because I kept noticing them as I kept working on this.

  • A convenient surprise for players who try to beat this in a single run without reloading the save file. (...though with any luck, the game shouldn't crash by that time.)

When is the expansion coming?

  • Before the 27th. There's a Splatfest coming up, and I don't wanna miss it. ...assuming nothing goes wrong.

What is NOT in this expansion that I would've liked to be in this game?

  • A higher-quality soundtrack with vocal lyrics

  • A reward/punishment for min-maxing

  • Sega CD-quality animation sequences

  • A roguelike mode

  • A translation into other languages

  • Sound effects that won't land me in copyright trouble if I decide to sell this game.

That being said, the features mentioned above (besides the min-maxing bit) seem like things I want to do if I want to make a special retail version of the game. ...except maybe the translation. That's something to do whenever I can, with the upcoming build I'll have. I don't want to make people pay a premium just so people can play this in Brazilian Portugese. What I really need is a chart on how to insert actual foreign, non-Roman-based characters into my text, and Game Maker's help docs ain't helpin'.



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That boss is now done, and implemented.

I can safely say I've completed half of the main game now, even though it's just the first three levels and the second-to-last.

Time to do something else.

A rather interesting thing I forgot about...

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

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He's coming back. ...but just this once.

If there's going to be a save feature in my game, I might as well give the players their own kind of Level Select so they can replay it any way they want.

I know I should work on that boss, but still...

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