Game
Tsalagi

2 years ago

According to the panel, the save function is working. I would very much like to test this theory, except now I'm having problems with the loading. I'll have to go back to another game where that works and see what I did




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Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

This game has gone through so many iterations it's not even funny anymore

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

Zombie in action! #GameDev #Art #PixelArt

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient