Game
Tsalagi

4 months ago

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.


Spent a few days doing some thinking and planning, how I wanted to go about implementing the linguistics portion of the game. I think I have an idea, and it ties in to the main plot. Easy topic-based conversations to start, then branching out into more thoughtful and complex dialogue as everyone works together to figure out who the mysterious stranger is and what he wants

It's a work in progress, but it's a good direction. Although I might have to take a day for art, just so I can break up the flat color. Using the bushes for my own sanity regarding the depth, but they're giving me ideas on how to go about the designs



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Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Did some rough level work in the cave system. Got the long tunnel, and this one is the first puzzle place (if anyone is familiar with the four stairs/doors puzzle in Paper Mario 2, this is going to be very similar).

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

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Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Boss battle on mobile device (prototype)

So far this is only a test, in the future it will be finalized.

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

Basically just made today a Database day, so here's a screenie of the player talking to the local fisherman

The Gnome Gang has been tormenting the inhabitants of the Toscana since the world went into the eternal night. They are chaotic, annoying and mildly dangerous. Probably a tiny bit more of a threat now that they have learned how to make bombs.

Working on battles. A little different than last time, aesthetically, but still the same basic idea