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Implemented a score system that assigns different point values to each enemy type. #gamedev
Adjusted the Enemy Pathfinding script to use Direct, Zigzag, or Erratic movements randomly. Trying to keep it simple. What do you guys think? #gamedev
The player now gets a red vignette and slow-motion effect when hit, making damage feel more impactful. Thoughts? #gamedev
@FatBombStudios is a CCC+ Studio that makes games you love but don't know about!
They're the devs behind the fast paced hide and seek game Light Bearers 2: https://bit.ly/LightBearers2
We think you SHOULD know about them so complete the quest!
Now the player can dash through enemies and projectiles, gaining brief invulnerability for a few milliseconds during the dash! #gamedev
@FatBombStudios ' Light Bearers 2 is out now!
It's a fast paced hide and seek, asymmetrical multiplayer horror game!
Play the game for FREE on Steam https://bit.ly/steamlb2
Environment Updates:
- Added more ground in the corners of the battlefield.
- Placed iron sheets and tires for extra detail.
- Added plants and flowers outside the edges.
- Introduced new signs to enhance the atmosphere.
What do you guys think? #gamedev
Fixed the enemy health bar UI! Its size remains consistent with the zombie, even if the camera size changes. #gamedev
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
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