Next up
Global fricking illumination and still 1000 fps
Who cares about energy boxes when you have rechargeable batteries?
(L)ight
chunk system
took me 9 hours
can't see inside the terrain anymore.
and i guess that covers all the things i had to add to the world generation/visualization. I'll probably add an inventory system next but let me know if you have any other ideas
render test (not my model)
I changed the way how energy receivers works. Now they need a battery inserted to power a specific object instead of energy boxes. Also I improved their looks too!
Here's some of the concept arts of the game some of which are almost a year old at this point. I wanted to share them because I know from myself that people enjoy to see how game ideas were created/developed before the full release. So here ya go!
Where it all began... In a dark, thunderous night. In a dark, lonely room.
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