Game
Nonebit

3 years ago

Who cares about energy boxes when you have rechargeable batteries?




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first we mine then we idk

im making a retro styled mining game with bosses and stuff

Where it all began... In a dark, thunderous night. In a dark, lonely room.

FREDDYFAZBEAR?!!!!?!!?!?!!?!

Where the energy is most unstable and raw, where the bits and bytes are forsaken. Welcome to The BOOT. It's a place filled with energy consuming slugs, data storing plants and enemies who chase you 'til you're nothing but a faint piece of spark.

Here's some of the concept arts of the game some of which are almost a year old at this point. I wanted to share them because I know from myself that people enjoy to see how game ideas were created/developed before the full release. So here ya go!

I've revamped the dialogue box! Gotta say, everything pays off when you don't rush it.

First image is the revamped one. Other is the old.

Dialogue and shop systems are done. Actual game design starts now

cave generation (again)

I changed the way how energy receivers works. Now they need a battery inserted to power a specific object instead of energy boxes. Also I improved their looks too!

Added the first entities to the game! (And gotta love debugging, right?)