
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Next up
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
The new package manager UI in action. Works regardless if you skipped the launcher or not.
A small teaser for the next update.
Hii, I have been creating some enemies sprites and combat backgrounds for the game I'm developing. What you guys think?
Added achievements. Because why not?
"Esmarna 2: Into Another World" just released
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Waz zis? An overhauled map? Yes. Coming soon.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
0 comments