Game
Immortal Sins


3 years ago

A small teaser for the next update.




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Something something... Stuff that I worked on.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Jump List returns in the next update.

MAKE friends and foes, SAVE your friends or EXPLORE the unseen... because DRUG STORY's tomorrow, with the all new CHAPTER 4!

Available August 27th on Windows, MacOS and Linux featuring 4 chapters.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

The full game is available for playing! I hope you all enjoy it! I had some weird troubles trying to release it, but it all should be working properly now, but if you find some bugs or errors, feel free to comment so I can fix it!!

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

# Small tweak for lumberjacks who not only cut down trees, but will also plant them after cutting.

Waz zis? An overhauled map? Yes. Coming soon.