Next up
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Waz zis? An overhauled map? Yes. Coming soon.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Hii, I have been creating some enemies sprites and combat backgrounds for the game I'm developing. What you guys think?
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Art Fight started a day ago and there's already some really cool art of my characters being made.
Carrot Man art by Freeway
Starly art by Ghost_artfight
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Something something... Stuff that I worked on.
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