Next up
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Crimbo.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.
No idea why I feel like updating this so much lately, but here's some stuff.
I have no idea why it took me this long to do that first thing.
I am never playing Enforcer ever again.
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
I've been trying to do this for literal years.
My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)
Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
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