Next up
I've been trying to do this for literal years.
My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)
Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!
Arbor Day
1.2 PROGRESS REPORT:
Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.
(More details in the article)
Crimbo.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.
Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.










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