Next up
Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.
No idea why I feel like updating this so much lately, but here's some stuff.
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
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