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181
7 months ago

Adding audion FX and VFX is changing game so much. I just implemented enemy hit feedback, some brick breaking SFX, a bit of bloom here and there, a few new visual effects and the game feeling is completely different




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Good news Everyone!

Tiny Breakers Camp has been reviewed by Steam and Accepted. Planned Released Date is 21st of May, in two weeks already!

Reincarnation of brick breakers is almost here.

Tiny Breakers Camp trailer update. This time I;ve tried to include all location types in the game. https://store.steampowered.com/app/2619900/Tiny_Breakers_Camp/

Ouch!

I needed more drama so I add tons of tears...

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Finally, after months of work, drawing, coding and assembling all of it in Unity I have Demo for Tiny Breakers Camp. In addition, I've managed to update the Game Trailer.

Demo can be found on this link -

https://jutek-pixel.itch.io/tiny-breakers-camp

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

I have just released on Steam my second small Indie Game Tiny Breakers Camp and I am supper Happy! :)

Hi, yesterday I have updated a demo version for Tiny Breakers Camp and uploaded it on Jolt! Here is also refreshed trailers, hope you will enjoy it. It works on SteamDeck as well.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Maybe this will help...