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310
Game
Callistbery
3 years ago

Adding damage occlusion. Explosions damage checks front elements and reduces the damage to the ones behind. (red lines means direct damage, blue ones means reduced damage)




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Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V

"Laboratory" l The Afton's Register Chapter 2 Cinematic Teaser Trailer

A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

I’m a solo dev making a handcrafted dark fantasy world full of secrets and rich lore. No Lumen, no Nanite—just classic lighting so it runs on your toaster. Love The Witcher, The Last of Us, or Monkey Island? This is for you.

Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.

Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases

Myther.land - 'Scout Camps'

+previous patches info

lol toys (it's 3d lol)

It's cold here.