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290
Game
Callistbery
2 years ago

Adding damage occlusion. Explosions damage checks front elements and reduces the damage to the ones behind. (red lines means direct damage, blue ones means reduced damage)




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Automatic physics door actor - easy to edit, interactive and destructible. Allows any premade preset.

This is Callistbery

It's cold here.

I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

March 15, 2025

Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.

Follow it, and you might just uncover something special. Exploration will be rewarded.

FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available

Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases

Have you been losing your mind?

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

Fluffy and highly optimized foliage. Coming on BetaTest 0.5