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Next up
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
heavenly-roads.com 'Heavenfall' - 5.8 update
The sky burns with autumn’s glow… but something watches from the shadows.
I've released some texture maps for shaders and assets creation. Use them for free, no credit required! Let me know any suggestions.
The artstyle concept inspiration pictures for the interior world of We Heist Too
Can you draw some parallels to the full game? :) https://gamejolt.com/games/weheisttoo/787894
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
randbundle.dev/effects/particles
I've released a web-based particle systems bundle. Try them out, get the files and source code for you to freely reuse and modify. Let me know any suggestions and particles you want for me to include
🕵️♂️ Shi’s Transmission: Shadows Never Rest In Twilight Wars, every mission is a test of your strategy, every agent a weapon in your arsenal. 🎮 Take control. Wishlist Twilight Wars on Steam: https://store.steampowered.com/app/1396540/Twilight_Wars/
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
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