Game
Voxel Fight (OLD)

6 years ago

Adding some more cues for when the player grabs the ball. Had a good time showcasing the project at a local event, got some good feedback to work towards.




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Check it out!

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

Some updates for Voxel Fight, check it out!

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Update coming soon!

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

What do you think of the water dragon?

A quick clip of the world scoreboard in action.