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Game
True Human Tribulation II: Skirmish
1 month ago

After 7 months and 26 days, I finally finished a game for the first time.


Thank you to everyone who decided to stick around for so long. I don't know what exactly is gonna happen in the future, but I still feel hopeful none the less.

I find it kind of funny how I spent that much time on a game that takes like 10 minutes to beat. I guess that's how game development it sometimes.

I also posted an edited video that talks about the my inspirations prior to starting the True Human Tribulation series, so you could see that if you're interested.

I'll probably go take a well deserved break. Then I'll go back to making smaller projects in build up towards a possible True Human Tribulation III.

If you want to keep track of my future endeavors, or wish to see more media related to the series, I suggest that you join the official discord server. Please note that the series is still in it's infancy, with there barely being any content at the moment. If you have any questions, I'll be happy to answer them the best I can.

I'll see you guys later.



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Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.

Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.

I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.

Unfortunately the 16 FPS gif doesn't do it justice though...

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.

How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?

Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Beta 0.1.3 - Changelog

Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.

Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…