Game
SKIES UNITE

4 years ago

after a few weeks again haggling with the engine, i got hit point reflections working, just not RTX sadly, heres a photo to satisfy, (A new Video Will be coming soon!)




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CONTINUING DEVELOPMENT (DEVLOG 3?) NEW POST EFFECTS RAINBOWS (NO PIC PROVIDED) REDONE PUDDLES AND MINOR TEXTURES MAP SNEEK PEEK ANAMORPHIC LENS FLARE DEFORMATION IMPROVEMENTS CLOUD REWORK! CLOUDS AND ATMOSPHERIC AURORA NOW FOLLOW RTX AND LUMEN RULES

Hiya everyone! i promised pictures! here you go!

Sadly my worst fear has happened, my computer has decided to wipe windows clean from my computer making me lose Skies Unite, PJS 2.0 is now in the works rebuilding everything from scratch, two years of work, gone to the wind.

i know i haven't been giving any updates as of recent, i have given my self a break to see where i will go story wise, and what i will do, As of now it is the 5th year i have been creating content on youtube! and as a tribute i have rendered Sky in UE5!

GRAPHICAL OVERHAUL COMPLETE PICTURES AVAILABLE (except for a few)

New Interactive puddles and reflections! NEW BLOOM FLARES (Picture not provided yet) If all of gamejolts community do me a massive favor and get the name of this game out there, i don't feel as if this is credited enough.

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Why walk when you can jump?

Showing off player 2 😎

What do you think?