Next up
New Interactive puddles and reflections! NEW BLOOM FLARES (Picture not provided yet) If all of gamejolts community do me a massive favor and get the name of this game out there, i don't feel as if this is credited enough.
Hiya everyone! i promised pictures! here you go!
CONTINUING DEVELOPMENT (DEVLOG 3?) NEW POST EFFECTS RAINBOWS (NO PIC PROVIDED) REDONE PUDDLES AND MINOR TEXTURES MAP SNEEK PEEK ANAMORPHIC LENS FLARE DEFORMATION IMPROVEMENTS CLOUD REWORK! CLOUDS AND ATMOSPHERIC AURORA NOW FOLLOW RTX AND LUMEN RULES
Sadly my worst fear has happened, my computer has decided to wipe windows clean from my computer making me lose Skies Unite, PJS 2.0 is now in the works rebuilding everything from scratch, two years of work, gone to the wind.
GRAPHICAL OVERHAUL COMPLETE PICTURES AVAILABLE (except for a few)
after a few weeks again haggling with the engine, i got hit point reflections working, just not RTX sadly, heres a photo to satisfy, (A new Video Will be coming soon!)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
My D&D art for my family so far (WIP if you couldn't tell)












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