
After a year of work, Cloak and Dasher's new Major Update is out now! https://store.steampowered.com/app/1114620/Cloak_and_Dasher/
Next up
πIn an effort to cut through the noise, I've added a minor "floating" animation to gems. It does not affect the gem's collection hitbox. Do you think it helps them stand out?
Fun fact, as of this weekend, I'm half way to my goal of 32 new levels for the next update of Cloak and Dasher! π Here's a taste of the latest HARD level, think you could do it?
Next major mechanic is Teleportals! Zip around the map at lightning speed with the rifts in space. Lots of interesting levels planned with these. What do you guys think?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Dev Thoughts #1 - On Failure and Fixes: A lot went wrong with Cloak and Dasher's launch. Here's how we're going to fix it.
Welcome @pracystudios to Game Jolt!
They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.
This week's focus for Cloak and Dasher is on the creation of a player stats system. This is going to lead into a save/load system for Adventure Mode, and even Achievements! More info coming soon!
New Normal level for Cloak and Dasher! This one is meant to teach the player how Portals can interact with Springs to allow for more powerful jumps if done right. I really love the flow of flying around in this level!
@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup
before the quest ends and you'll get Coins!
Teleportals + Ghost System = Hypnotizing! π΅βπ«
It's so cool to see the ghost system I'm making working properly with new gameplay elements! Naturally, this is chaotic as heck right now, it will be cleaned up for the final version. π―
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