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Teleportals + Ghost System = Hypnotizing! ๐ตโ๐ซ
It's so cool to see the ghost system I'm making working properly with new gameplay elements! Naturally, this is chaotic as heck right now, it will be cleaned up for the final version. ๐ฏ
Fun fact, as of this weekend, I'm half way to my goal of 32 new levels for the next update of Cloak and Dasher! ๐ Here's a taste of the latest HARD level, think you could do it?
After a year of work, Cloak and Dasher's new Major Update is out now! https://store.steampowered.com/app/1114620/Cloak_and_Dasher/
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
ROUNDUP TIME! What have I been up to this past year? Check the article! Tons of screenshots and info. :D https://steamcommunity.com/games/1114620/announcements/detail/33โฆ
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Dev Thoughts #1 - On Failure and Fixes: A lot went wrong with Cloak and Dasher's launch. Here's how we're going to fix it.
New Normal level for Cloak and Dasher! This one is meant to teach the player how Portals can interact with Springs to allow for more powerful jumps if done right. I really love the flow of flying around in this level!
This week's focus for Cloak and Dasher is on the creation of a player stats system. This is going to lead into a save/load system for Adventure Mode, and even Achievements! More info coming soon!
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