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πIn an effort to cut through the noise, I've added a minor "floating" animation to gems. It does not affect the gem's collection hitbox. Do you think it helps them stand out?
New Normal level for Cloak and Dasher! This one is meant to teach the player how Portals can interact with Springs to allow for more powerful jumps if done right. I really love the flow of flying around in this level!
Fun fact, as of this weekend, I'm half way to my goal of 32 new levels for the next update of Cloak and Dasher! π Here's a taste of the latest HARD level, think you could do it?
Next major mechanic is Teleportals! Zip around the map at lightning speed with the rifts in space. Lots of interesting levels planned with these. What do you guys think?
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Dev Thoughts #1 - On Failure and Fixes: A lot went wrong with Cloak and Dasher's launch. Here's how we're going to fix it.
ROUNDUP TIME! What have I been up to this past year? Check the article! Tons of screenshots and info. :D https://steamcommunity.com/games/1114620/announcements/detail/33β¦
π₯³ The Highrise Game Jam is Underway! π₯³
Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)
Learn more: https://gamejolt.com/c/gamedev/highrisejam
This week's focus for Cloak and Dasher is on the creation of a player stats system. This is going to lead into a save/load system for Adventure Mode, and even Achievements! More info coming soon!
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