Next up
New Normal level for Cloak and Dasher! This one is meant to teach the player how Portals can interact with Springs to allow for more powerful jumps if done right. I really love the flow of flying around in this level!
Here's a sneak peek at the newly reworked Adventure Mode menu for Cloak and Dasher! Next up, we'll be adding Hard Mode levels, unlocked from perfect level runs. What other changes would you like to see for this menu? #platformer #speedrunner
ROUNDUP TIME! What have I been up to this past year? Check the article! Tons of screenshots and info. :D https://steamcommunity.com/games/1114620/announcements/detail/33β¦
Fun fact, as of this weekend, I'm half way to my goal of 32 new levels for the next update of Cloak and Dasher! π Here's a taste of the latest HARD level, think you could do it?
πΉοΈ Enter The Highrise Game Jam Before It Ends On May 5! πΉοΈ
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-tβ¦
The jam has cash prizes! πΈπΈπΈ
Been a while since I've posted some stuff. Here's a new level for Cloak and Dasher using some new mechanics. Can you spot them all?
Dev Thoughts #1 - On Failure and Fixes: A lot went wrong with Cloak and Dasher's launch. Here's how we're going to fix it.
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Teleportals + Ghost System = Hypnotizing! π΅βπ«
It's so cool to see the ghost system I'm making working properly with new gameplay elements! Naturally, this is chaotic as heck right now, it will be cleaned up for the final version. π―
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