Sure, it took longer than expected, but who didn't expect it? XD
Practically all the time I am learning the engine in which I make this game.
What you can see on the screenshots are of course only sketches, which I will change to something nicer in the coming days. Today my goal was to program the assumed functionality, which I achieved.
The #AppGameKit engine has built-in virtual buttons, which, however, cover the sprite, so they cannot be used with custom cursors, or at least I did not manage to achieve this by setting the sprite depth. You can adjust them (buttons) graphically, but I think I prefer to program them myself, so that I can use my own cursors everywhere.
According to the schedule for #Tuesday, I'll fine-tune what I did on Monday. I will change the code so that there are no repetitions of whole sequences, but I will use universal functions.
I'll do my best to make a settings screen. At first, only with sound and screen resolution options. I will add more as the game develops as they are needed and can influence anything.
Photos used on Trello board are taken from Splash.com
If you have any questions, feel free to write in the comments for this post.
#realisation #success #screenshots #Indie #IndieDev #gamedev #devlog #MyFirstGame
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