2 years ago

I admit that I was supposed to write on Wednesday if I had problems and on Thursday if someone helped me (or not), and today is Friday... Read on.


On Wednesday, it just went smoothly until I ran into a problem that no one would help me to solve, except by the engine manufacturer himself. It turned out that one of the functions returns an incorrect result only at the end of the loop (or for another strange reason). After figuring out this problem, I spent all my Wednesday programming on only one thing.

#tip DO NOT use integer FindString (str, findStr, ignoreCase, start)

A bug in this function form took me over an hour to catch it. Despite various tests, the last time the feature was used, it gave incorrect results for no apparent reason.

Due to this error, I did not program "writing to the configuration file" on Wednesday. I didn't start other stuff either. One of them is delayed, as I noted in the English-language Trello.

On Wednesday, I was supposed to write the following paragraph, but for the reasons described above, I did not have the strength.

"By default, the game engine blocks manual changes to the code of the scenes created with the wizard. You can turn off the ReadOnly mode and change the code, but it is restored to the previous state at the time of saving.

I can't wait to start making the map maker. I have it scheduled for Thursday, so it's tomorrow, but I need a way to save and read data from files first. But if I can do it today, maybe I'll start the wizard."

Hope to make up for it today (Friday). If not, I'll be doing the wizard next week. I don't know what else to plan yet.

So, I'm sorry for the delay and I'm already on my way!😄

#wednesday #devlog #MyFirstGame #bugs #AGK #AppGameKit #bugsmasher #debuger #delay #wednesdaybug



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Since I have a backlog, I was also programming on #Saturday. The result is the main program that fits on one screen (as can be seen in the attached #screenshot).

As announced, I got acquainted with the rules of creating games in the selected engine, i.e. #AppGameKit Studio. So far, I've watched a few tutorials about him. Read the rest in article below.

After ca 4.5 hours of coding i have my first day plan acomplished.

On images You see screenshots of two scenes:

1. Loading screen

2. Menu

I had to learn a few new things, so it took so long.

You can follow my plan on Trello: https://bit.ly/3B5U4wr

I will post more such extensive entries in the "My First Game" community.

I want to show how you can systematize your time spent working on the game and communicating with others. Maybe this will inspire someone and serve as a model.

Hi.

My name is Tomir, i'm from Poland and i'm starting to create my first game. I don't count the game that i've written under dictando from some tutorial. This will be first game that i will project and program. It'll be a Tower Defence.

I will post more such extensive entries in the "My First Game" community.

I want to show how you can systematize your time spent working on the game and communicating with others. Maybe this will inspire someone and serve as a model.

Hi! My name is Tomir, i'm from Poland and this is my FIRST #screenshotsaturday I'm working on my FIRST game (#TowerDefense) and there are my FIRST hours with the engine #AppGameKit Studio (learning to move sprites within game) with FIRST designed cursor.

My (first) game will be created in "AppGameKit Studio" engine (#AGKS) form theGameCreators. I could't find an AGK community here (on GameJolt), so I've created it. If You are creator in this engine too or will join community - You are welcome here :)

#monday #plan #MyFirstGame #gamedev #IndieGame #development

Plan for the coming week. I had to get busy last week, so there was no news on MyFirstGame. Sorry.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz