3 years ago

I will post more such extensive entries in the "My First Game" community.

I want to show how you can systematize your time spent working on the game and communicating with others. Maybe this will inspire someone and serve as a model.


I use a variety of social media to communicate with the community in the right context. So - I write about the creation process on #GameJolt, discuss on #Discord, post screenshots on #Instagram, put the weekly schedule in my language on my #fanpage, and on #Twitter I provide short information about what I just posted elsewhere, so that it is enough to follow Twitter only and have an overview of everything.

I'm working solo on my FIRST game (#TowerDefense). I'm using the #AppGameKit Studio engine.

Here's my #plan for the coming week.

Monday

I'm starting coding for the right game. Earlier attempts were made on a dummy. I was learning the basics of the #AppGameKit Studio engine.

On the first day, I will create a game loading board and a menu board with a few buttons: New Game, Continuation, Settings, and Exit Game.

Tuesday

I will polish the above scenes (from Monday) and create the Settings scene.

Wednesday

I will create a mechanism for reading and writing Settings.

If I'll have problems with the implementation, I will report it to the community on GameJolt (https://bit.ly/3oGIgvZ) with a question or asking for help.

If I can, I will do a game save and a game loading scene.

Thursday

I will let you know what went well and what should be finished this week or what I still have a problem with and could be delayed.

You will find out if I received help and if it worked.

I will post information at https://gamejolt.com/c/myfirstgame-qube6q

I will start creating a simple level wizard / editor.

Friday

I will write what has been achieved and what has been postponed to the next week. I will post information here: https://gamejolt.com/c/myfirstgame-qube6q

Saturday

Screenshot of what was taken. On GameJolt and on the Polish-language Instagram (https://bit.ly/35Nm50d).

Conclusions and tips for the developers of your first games: https://gamejolt.com/c/myfirstgame-qube6q

Sunday

I will announce the plan for the next week, on GameJolt, on "My First Game" community.

It will include what I failed to accomplish last week and new things (including what I learned during the week - from the conclusions).

That's all.

If there are additional entries on social media, look for them on Twitter: https://bit.ly/3J72u9U

I created the "My First Game" community for those who create their FIRST game and would like to be connected with people at the same stage and have a guide on their way.

Do you have any questions? Write in the comments below this post.

#MyFirstGame #communication #PR #Indie #IndieDev #gamedev

Photo by Minh Pham on Unsplash



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Hi! My name is Tomir, i'm from Poland and this is my FIRST #screenshotsaturday I'm working on my FIRST game (#TowerDefense) and there are my FIRST hours with the engine #AppGameKit Studio (learning to move sprites within game) with FIRST designed cursor.

As announced, I got acquainted with the rules of creating games in the selected engine, i.e. #AppGameKit Studio. So far, I've watched a few tutorials about him. Read the rest in article below.

My (first) game will be created in "AppGameKit Studio" engine (#AGKS) form theGameCreators. I could't find an AGK community here (on GameJolt), so I've created it. If You are creator in this engine too or will join community - You are welcome here :)

Do you feel the Christmas already? Or you are still thinking about Halloween? Nevertheless the Thanksgiving is coming this week<3 Don't forget to add our game to Steam wishlist https://store.steampowered.com/.../Dr_Livingstone_I_Presume/

Since I have a backlog, I was also programming on #Saturday. The result is the main program that fits on one screen (as can be seen in the attached #screenshot).

After ca 4.5 hours of coding i have my first day plan acomplished.

On images You see screenshots of two scenes:

1. Loading screen

2. Menu

I had to learn a few new things, so it took so long.

You can follow my plan on Trello: https://bit.ly/3B5U4wr

I admit that I was supposed to write on Wednesday if I had problems and on Thursday if someone helped me (or not), and today is Friday... Read on.

I will post more such extensive entries in the "My First Game" community.

I want to show how you can systematize your time spent working on the game and communicating with others. Maybe this will inspire someone and serve as a model.

#monday #plan #MyFirstGame #gamedev #IndieGame #development

Plan for the coming week. I had to get busy last week, so there was no news on MyFirstGame. Sorry.