



Just updated my game Hell's Gate: https://gamejolt.com/games/HellsGateDemo/751063
It should put a stop to the game's crashing. I was unable to produce any crashing when I tried it myself, so hopefully that means it's fixed.
Next up
Spooky forest.
Got about a third of CGs left to do, I think. I'll be very happy when I'm done with them. :') #screenshot #rpgmakermv #cg
Work on my game slowed down after I got distracted by BG3, but I have returned, and my game is almost finished! Just forcing my friends and family to playtest it to fix any last bugs and other feedback I get. It'll be a relief to finish it soon.
I keep redrawing my old art. :/ It's slowing down the project, but I just can't stand looking at the old pieces, so I have to go back and fix them (as well as I can). At least I'm improving? (First pic is new, second is old)
The Flipside DEMO is out now on Itch!
I thank you all for waiting, it's been a race to the finish line these past couple weeks and I've finally made it!
I evented an inventory system, because the plugins I found seemed to complicated.
#rpgmakermv #screenshot
I'm cleaning up some CG cutscenes in my game, Turnaround. Mostly small fixes, but this CG was ugly as sin so I'm just redrawing the whole thing (WIP). I'd call this a glow up. #rpgmmv #screenshot
A dark lit road. I'm not used to drawing perspective or backgrounds, so I had to look up a lot of references.
But I think it turned out pretty good. #screenshot #rpgmakermv
Development has picked back up on Project CLS. We are nearing a 0.3 alpha release! In the past week, I've been putting together an update that will contain Chapter 0: Initial Contact and Chapter 3: Vermin Below. Stay tuned for more in the coming weeks.
I've been working on the title screen for my game... I'm gonna play around more with particle effects, but I'm pretty happy with how it looks. :) #screenshot











6 comments