After some reworking and simplifying of the foundation, I think I can get back to the FUN stuff now!
Speaking of which-!!
BOUNCEPAD!? ITS A BOUNCEPAD!! BOUNCY BOUNCY!! BOUNCEPAD!! BOOOOUUUNCEEEPAAAAAD!!! BOUNCY BOUNCY!!! BOU- [ π§΅1/ 2014 ]
Next up
Sorry for the lack of posts, I felt it was better to only post when I actually make progress!
Had to rewrite the movement AGAIN to fix jumping!
Almost done now, just need to fix ground detection and polish it all up! Then the player controller is done!
Finally took the time to fix some shaders!
This took HOURS of my free time to figure out, mostly because the current code REALLY STRUGGLES to rotate the characters..
Probally should fix that sometime, huh?? But for now: here is some early zipwire prototype!!
Great news!! I FINALLY got movement to work, and managed to get a little experience with O3DE's UI editor!! π₯³π₯³π₯³π₯³
πππThats right!! PROGRESS!!!πππ
Trying to make some early level design for Project Byte!
I wanna start off with a more traditional/generic jungle stage before the game pulls the rug from below you and reveals its true colors!
Its my first proper stage design! Scary!!π¬
Anomalies Garage speedpainting!!
Getting glass of water at 3 AM GONE WRONG!!11!!??11!?? π±π±π±
#horrorshorts #speedpaint #creepy #BCAnomalies #horror #monster
Man, Im REALLY bad at taking breaks..
ANYWAYS, YOU CAN NOW JUMP OUT OF A ZIPWIRE SITUATION AT ANY TIME AND GAIN EXTRA HEIGHTS!!
Expirimenting with 3D menu system! This one will be made for a upcoming demo that will probally take a while!
The first stage of Project Byte loads now!! ^-^
With this set up, I can actually test versions of the stage instead of hoping I got it right and work blind!
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