Next up
Por enquanto, a ideia aplicada é: a aranha fugir do mouse, assim ela ficara de costas o tempo todo, e se você encostar nela é game-over. Aproveitando isso também implementei um sistema de atear teias, que causa um cool-down no inimigo
art comission.
Chiaki Nanami!
Have a good Boi
Just a Pico sprite
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
a drawing I did because I was bored😪. But I love how it turned out.😊
Cash Banooca
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !











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