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2
1 year ago

Alchemist Adventure Indie Game: DarkWoods SpiderCave (WIP)

One of the side dungeons for my game. Here you rescue a petrified villager and defeat a bunch of Trenchweaver Spiders. The villager cutscene is inspired by the psx game Brave Fencer Musashi.




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Remaking the duel between the player and the Chieftain Kuma Kuma of the Jungle Goblin Tribe. Still a WIP.

🛡️ Updated the blocking logic! Now, players can only block attacks within a 60-degree angle in front of them. Fine-tuning mechanics for more realistic gameplay! ⚔️

Here's another AI image to video. Really neat to think that soon we might have entirely/mostly AI generated games.

Moving the duel between the player and the Jungle Chieftain to a new area! (Pic 2 is old fight area in front of the temple) Here's a quick screenshot of the new dueling arena. Will post more as I finish the updates!

Here's the new title screen for the indie adventure game I'm developing. It's a work in progress (WIP), but I'm pleased with how it's shaping up.

Just posting a quick update for the new design of the JungleArea1 scene in the indie adventure game I am developing called Legend Of Alchemists.

Tried out a video AI on a screenshot of my game and it turned the main character into a more realistic looking human! The future of game development is wild. Can't wait to see where this tech takes us next!

🚀 Just used AI to animate the player's face in my game! This is groundbreaking technology, bringing our characters to life like never before. Stay tuned for more updates! 🌟 🎮✨

🚀 Tried out more AI on character faces using my webcam as input (it records a video and then mixes them after). My recording didn't have my head fixed in frame, and the character is angled, so this one came out a bit jittery. 🌟 🎮✨

Adding more detail to the Jungle Area. The Jungle Goblin Tribe now has walls to protect their home!

#IndieDev #GameDev #Gaming