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2
1 year ago

Alchemist Adventure Indie Game: DarkWoods SpiderCave (WIP)

One of the side dungeons for my game. Here you rescue a petrified villager and defeat a bunch of Trenchweaver Spiders. The villager cutscene is inspired by the psx game Brave Fencer Musashi.




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🚀 Tried out more AI on character faces using my webcam as input (it records a video and then mixes them after). My recording didn't have my head fixed in frame, and the character is angled, so this one came out a bit jittery. 🌟 🎮✨

Moving the duel between the player and the Jungle Chieftain to a new area! (Pic 2 is old fight area in front of the temple) Here's a quick screenshot of the new dueling arena. Will post more as I finish the updates!

Here's the new title screen for the indie adventure game I'm developing. It's a work in progress (WIP), but I'm pleased with how it's shaping up.

🛡️ Updated the blocking logic! Now, players can only block attacks within a 60-degree angle in front of them. Fine-tuning mechanics for more realistic gameplay! ⚔️

🚀 Just used AI to animate the player's face in my game! This is groundbreaking technology, bringing our characters to life like never before. Stay tuned for more updates! 🌟 🎮✨

Just posting a quick update for the new design of the JungleArea1 scene in the indie adventure game I am developing called Legend Of Alchemists.

Here's another AI image to video. Really neat to think that soon we might have entirely/mostly AI generated games.

Remaking the duel between the player and the Chieftain Kuma Kuma of the Jungle Goblin Tribe. Still a WIP.

Tried out a video AI on a screenshot of my game and it turned the main character into a more realistic looking human! The future of game development is wild. Can't wait to see where this tech takes us next!

Adding more detail to the Jungle Area. The Jungle Goblin Tribe now has walls to protect their home!

#IndieDev #GameDev #Gaming