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🚀 Tried out more AI on character faces using my webcam as input (it records a video and then mixes them after). My recording didn't have my head fixed in frame, and the character is angled, so this one came out a bit jittery. 🌟 🎮✨
Added more features to the fishing gameplay. There is now a casting power and the cast is physics based. The player can cast in any direction and the bobber will detect if it hits water or not. The goal is to make it similar to the Digimon World 1!
Here's another AI image to video. Really neat to think that soon we might have entirely/mostly AI generated games.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
🚀 Just used AI to animate the player's face in my game! This is groundbreaking technology, bringing our characters to life like never before. Stay tuned for more updates! 🌟 🎮✨
Remaking the duel between the player and the Chieftain Kuma Kuma of the Jungle Goblin Tribe. Still a WIP.
🛡️ Updated the blocking logic! Now, players can only block attacks within a 60-degree angle in front of them. Fine-tuning mechanics for more realistic gameplay! ⚔️
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Here's the new title screen for the indie adventure game I'm developing. It's a work in progress (WIP), but I'm pleased with how it's shaping up.
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