
Next up
Just posting a quick update for the new design of the JungleArea1 scene in the indie adventure game I am developing called Legend Of Alchemists.
Added more features to the fishing gameplay. There is now a casting power and the cast is physics based. The player can cast in any direction and the bobber will detect if it hits water or not. The goal is to make it similar to the Digimon World 1!
Here's the new title screen for the indie adventure game I'm developing. It's a work in progress (WIP), but I'm pleased with how it's shaping up.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
🚀 Tried out more AI on character faces using my webcam as input (it records a video and then mixes them after). My recording didn't have my head fixed in frame, and the character is angled, so this one came out a bit jittery. 🌟 🎮✨
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Here's another AI image to video. Really neat to think that soon we might have entirely/mostly AI generated games.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Tried out a video AI on a screenshot of my game and it turned the main character into a more realistic looking human! The future of game development is wild. Can't wait to see where this tech takes us next!











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