Game
Project Atral: The Riddle of Durendare
3 months ago

All keys for both Alpha versions will remain valid. Everyone with a key can play them whenever they want. The gamejolt page remains available for this specific reason.




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Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

The animations are all work in progress.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

A few behind the scenes pictures for you, if you're curious.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!