Game
DESOLATION




2 months ago

Alpha 1.5 is out! It's the biggest update by far, introducing the first two maps of the story, alongside a brand new lighting system.


Full changelog:

  • Updated the README file to have a better description, alongside installation instructions and screenshots.

  • Added a new cursor type for when the player is unarmed, and reduced size of the UI cursor.

  • Integrated the lighter library to the game engine, adding lighting to the game's maps.

  • Added daylight cycles to the Infinite Mode.

  • New global: fullbright - set to 0 by default, disables lighting if set to 1 or greater.

  • The "Curved HUD" option in the gameplay settings is now disabled by default.

  • Disabled the turkish translation for now. The game will open in English regardless of which language you pick.

  • Added a new "Skip Intro" option in the gameplay settings.

  • Added difficulty icons to the Infinite Mode menu.

  • Shrinked tile images by 50%.

  • Increased the p_speed global from 140 to 200.

  • Added flashlight to player. Obtained by picking up a flashlight item, and toggled using F by default.

  • Story Mode's first moments:

    • Added the beginning speech scene.

    • Added the first two maps.

  • Added custom materials for tiles, allowing different step sound effects to play. (concrete and grass)

  • Newly added props:

    • text: replaced the old exp_text. Used to write text within the map.

    • placeholder_button: As its name suggests, used as a placeholder button for the dormitories mainatance rooms.

    • slide_door: A metal door that opens when the player gets close.

  • The armor monitor in the HUD now doesn't show when armorAcquired variable of player is false.

  • Adjusted the humanoid hand animation by a little.

  • Implemented a system to smoothly transition maps while preserving player's data.

  • Removed controller hints, and added key hints (subject to change).

  • Added the mapEditor repository directly to this repository. Might change in future updates.

  • Added new arguments "--scene" and "--map" to directly open a scene or map from the terminal, while launching the game.

  • Fixed an issue where a newly-transitioned scene would draw itself for a frame without updating.

  • Removed name_ideas.txt.



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