Full changelog:
Updated the README file to have a better description, alongside installation instructions and screenshots.
Added a new cursor type for when the player is unarmed, and reduced size of the UI cursor.
Integrated the lighter library to the game engine, adding lighting to the game's maps.
Added daylight cycles to the Infinite Mode.
New global: fullbright - set to 0 by default, disables lighting if set to 1 or greater.
The "Curved HUD" option in the gameplay settings is now disabled by default.
Disabled the turkish translation for now. The game will open in English regardless of which language you pick.
Added a new "Skip Intro" option in the gameplay settings.
Added difficulty icons to the Infinite Mode menu.
Shrinked tile images by 50%.
Increased the p_speed global from 140 to 200.
Added flashlight to player. Obtained by picking up a flashlight item, and toggled using F by default.
Story Mode's first moments:
Added the beginning speech scene.
Added the first two maps.
Added custom materials for tiles, allowing different step sound effects to play. (concrete and grass)
Newly added props:
text: replaced the old exp_text. Used to write text within the map.
placeholder_button: As its name suggests, used as a placeholder button for the dormitories mainatance rooms.
slide_door: A metal door that opens when the player gets close.
The armor monitor in the HUD now doesn't show when armorAcquired variable of player is false.
Adjusted the humanoid hand animation by a little.
Implemented a system to smoothly transition maps while preserving player's data.
Removed controller hints, and added key hints (subject to change).
Added the mapEditor repository directly to this repository. Might change in future updates.
Added new arguments "--scene" and "--map" to directly open a scene or map from the terminal, while launching the game.
Fixed an issue where a newly-transitioned scene would draw itself for a frame without updating.
Removed name_ideas.txt.
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