I kind of like how it turned out, but let me know if you have some suggestions. The text might be a little "unprofessional" right now.
Next up
Alpha 1.5 is out! It's the biggest update by far, introducing the first two maps of the story, alongside a brand new lighting system.
Added pushable NPCs, bullets piercing through objects and fun little commands to my shooter game
Footage from the first map (still using some placeholder assets)
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
A picture from what I've worked on today - the first moments of DESOLATION's story
The Dead Pets have been a mostly casual band but they’re FINALLY getting serious.
Help them by posting YOUR original art for a Dead Pets album cover in the Art realm with the tag #DeadPetsAlbum
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
DESOLATION Alpha 1.4 is out! You can read the full changelog below - or just download the game to see it there.
Polarity Engine, the project I've used to develop DESOLATION, is now available at a seperate repository as well as Itch.io and Game Jolt. You can view it through the links in the article.
Happy Devruary! Devruary Day 9 celebrates @ReptileGames
! They're a new still learning game dev that's trynna get some feedback! We also have a question for the devs of Game Jolt: What's your favorite part of game dev?
Lighting really does make all the difference (a daily screenshot from the map I'm working on)













1 comment