Game
Dragon Crown
3 years ago

Alright I spent all day working on getting the last upgrades for the first dragon completed, I'm not posting any pictures though because I don't want to spoil it, I think the upgrade mechanic is super fun to discover. Now I can focus on polish!




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Just did a big ui overhaul today, I got inspiration for a Nordic theme and well, if I get ui inspiration I better take that opportunity. Also, yesterday I completed another set of upgrade sprites and animations. I also changed how the pause menu works.

Added a new enemy type today, archer towers! They can hold a few archers, and are a lot bulkier than a lone archer.

A little preview of the first (and hopefully not last) boss of Dragon Crown! This sprite is pretty big, over 400 pixels across I believe! It's also the first boss I've ever made, a bit of a personal achievement.

Finally finished one of the most complex enemies (besides the boss, which is next) the falconer!

Today was a big polish day, a lot of small stuff I'll just add in the article below.

Dragon Crown is now playable! I'll be taking a bit of a break working on it for now, since it's in a playable state, but that doesn't mean I won't return to it- I still have ideas for the future! I would love feedback!

Fan art for Foolish I'm feeling kinda better so I drew this

What you all think

Werehog transformation process. #sonicunleashed

Terraria