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Crash Bandicoot: Landed
2 years ago

Alright! Progress report: I've got a new update in the works, adding a shader pre-compiler to get rid of the annoying lag that happens at startup. As well as changing the camera lag to be faster, and fully customizable.




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Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Did some work on a new area, nothing here *yet*

Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)

May as well drop another preview

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it