Game
The quest to save
6 years ago

Also a few das ago when i started to work on the game all

tha sprite and images was deleted but thank fully i had backup




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Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA

The fixed function is coming woth next update

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

So after a lot of work and effort i have reached this position where i can officially give you guys a early look into the final version of this game (there is no audio (i am looking for someone to colab with))

Development of the Fractured Balance Demo is coming along very well, Achievements and stats have already been integrated for steam, it will take bit for them to come to game jolt as I would like to perfect the stat syncing system. https://store.steampowered.com/app/3376920/Fractured_Balance/

Subnautica 2 was announced to be released on Steam within 2025.

https://store.steampowered.com/app/1962700/Subnautica_2/

I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/

I have been working ALOT and here is what I have done have: