Next up
I updated the HUD's special meter to be more in line with the new logo animation.
If this doesn't catch your eye and make you want to pull out a flashy finishing move, then I don't know what will!
With the new finalized graphics, that volcano is starting to look a little *spicier*.
I don't know why our spiky boy is so shy about hopping in the magma - those bugs seem to be having the time of their lives!
Oh gosh... how long has it been since I posted last?
Time to show off a new sprite, I guess. This one's a little smaller. Just how many of these guys are there?
Variations shown: Blank face, painted face, mouth open, glider wings, [][][][][][][][].
Distance Grew 🌿 Finding the space in between what once was
Tuhrahkkkii has a new move. Turns out the big guy is faster than he looks.
Use this when you feel overwhelmed to turn the battle in your favor.
With another chapter out of the way, it's time for some UX improvements! Everybody loves those, right?
* Pixel-perfect mode - the game also scales perfectly on 1080p screens as-is
* Player selector & star counter in challenge mode
* Text is more readable
Chapter 4T level design is done!
Every good level deserves a good boss arena - and every good arena deserves a good boss!
As you can see, I'm still working on that last part. Stay tuned for more updates...
self indulgent portrait i made of michael sheen because reasons #pixelart 💕
The 2.0 release inches ever closer. To drive home the magnitude of this update, we've got a brand-new logo!
Animation/pixel-art by me; high-res concept by a professional artist.
This stands out a lot better while still keeping the game's identity intact.
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