Been a bit too busy to really work tonight so ive been setting up the animation controller for the player. while moving and idle are all handled through a single blend tree it becomes a bit more complex when it comes to tools. a tool works by transitioning from the idle state to the charge 0 substate which contains the blend trees for each version of the tool in all directions. this then either transitions right into the use state where the tools use animation plays or if the charge state goes up one level it passes into the next charge substate and so on until the button is released or the tool cant be charged anymore. Its frankly tedious so if anyone knows any hints or tips about unity's animator to save me from this horror do get in touch :D
Next up
(Mines and menus preview build)
Available for testing now
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.
Buttons jump scare test shot
Buttons ver 2- jumpscare Test
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Character customization: How and why bother? (expand)











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