Game
Darkest Nights at Fazbear's
10 months ago

another beta testing session was held, as the newest build was completed. feedback is yet again positive, but I needed to fix many stupid bugs that I let slip by me (all of them are fixed now)

taking a short break before I continue dev on build 3, see ya


also, only one beta tester was able to beat night 6, but I did see others get to night 4 before giving up due to tiredness or personal reasons

yes... the game is really hard lol



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all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat

I spent a week playing deltarune instead of working on my games are you guys happy now

finally got robux, is my new fit hard?

here's a slight design tweak for chomp, no the game will not be updated to change his design

I think I'm forgetting I can post here because instead of posting this on gamejolt first I sent it in like 2 different places on discord so like sighhhhhhhhhhhhhh

@Peripherals has FINALLY released the new (and actually good!) version of Darkest Nights at Fazbear's, please go support and play the game as it has been in development for quite a long time!

Made special art just for the release!

https://gamejolt.com/games/charmingnights/793769

the next major build is already rather close and I just need to make plushies and graphics updates, have these 2 peeks at the cn and extras screens as callbacks to those devlogs I made

and yes piss freddy is in the game it ain't a secret no more

itch.io profile so old it's basically a fossil

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away