Game
Darkest Nights at Fazbear's
9 months ago

another beta testing session was held, as the newest build was completed. feedback is yet again positive, but I needed to fix many stupid bugs that I let slip by me (all of them are fixed now)

taking a short break before I continue dev on build 3, see ya


also, only one beta tester was able to beat night 6, but I did see others get to night 4 before giving up due to tiredness or personal reasons

yes... the game is really hard lol



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I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

I spent a week playing deltarune instead of working on my games are you guys happy now

Maybe..............

this is Simon Cowell from DNaF OFFICIAL CANON REALISTIC HUMAN DESIGN

@Peripherals has FINALLY released the new (and actually good!) version of Darkest Nights at Fazbear's, please go support and play the game as it has been in development for quite a long time!

Made special art just for the release!

https://gamejolt.com/games/charmingnights/793769

Darkest Nights at Fazbear's: The Insanity Shifts is OUT NOW!!!

THANK YOU TO EVERYONE WHO HAS SUPPORTED THIS GAME FOR SO LONG!!!!!!!!!!!!!!!!

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

Soon.......

these are all the children's drawings in dnaf, I didn't color them when I did them which I kinda regret because it makes them impossible to see in the real game but I was also too lazy to do it soooooooooo