Game
Darkest Nights at Fazbear's
10 months ago

another beta testing session was held, as the newest build was completed. feedback is yet again positive, but I needed to fix many stupid bugs that I let slip by me (all of them are fixed now)

taking a short break before I continue dev on build 3, see ya


also, only one beta tester was able to beat night 6, but I did see others get to night 4 before giving up due to tiredness or personal reasons

yes... the game is really hard lol



3 comments

Loading...

Next up

thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

you could call me a bit of an inept outcast...

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

@Peripherals has FINALLY released the new (and actually good!) version of Darkest Nights at Fazbear's, please go support and play the game as it has been in development for quite a long time!

Made special art just for the release!

https://gamejolt.com/games/charmingnights/793769

I spent a week playing deltarune instead of working on my games are you guys happy now

poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time

Soon.......