Combat Iconset Overhaul. Along with the arrival of battle pop-ups, the entire combat iconset has been changed from a combination of Persona Q's and SMT 3's icons to strictly SMT 5. Battle pop-ups also take from SMT 5.
Damage Number Overhaul. Similar to the iconset, the damage numbers are now a higher quality and in the font Futura, taking from SMT 3.
Better Text Alignment. The text alignment for moves such as Tarukaja have been improved and appear closer to the middle of the screen.
Slightly Smarter Phantom. The game now checks for active buffs every turn, meaning Phantom will use Dekaja more efficiently. He also has a higher chance to use Dekaja on Son of Sparda and Donte Must Die.
Next up
Devlog - Starting on the first arc + the Minimap.
https://gamejolt.com/games/edsba/775878 (forgot to mark it under the game page)
Devlog - Equipables (Armors, Accessories) Update.
Devlog - Character Voicelines.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Devlog - Overworld Map Extensions.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Devlog - Progress on Dantarus' Floors.
Devlog - Dantarus Floors Completion.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlog - Raw Animation Completion.
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