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1 year ago

Another project I made recently!

This game is a side-scroller (kinda like those "running" games) with many playable Dragons with their own unique stats and fire attacks!

I released this on 8th may, but I got to make an earlier prototype in 2023.

link


Link

Scratch link: https://scratch.mit.edu/projects/992562475/

Turbowarp link: https://turbowarp.org/992562475?interpolate&hqpen&clones=Infinity

(The project works well on both, but in Turbowarp you can play the game more smoothly and also have a better outline & bg quality)


Tradução em PT

Mais outro projeto que fiz recentemente!

Este jogo é um side-scroller (como aqueles jogos de "correr", tipo o Subway Surfers e etc) em que podes jogar como vários Dragões únicos com as suas próprias skins, stats, bolas de fogo, e etc.

Eu lancei este jogo em 8 de maio deste ano, mas eu fiz ainda um prototipo disto no ano passado.

O jogo ainda vai na sua primeira versão por isso não tem lá muito conteúdo. Por agora só dá para jogar com aqueles dragões e aquele mapa (e nem o código das colisões estão acabadas! Pois tu consegues teletransportar no mapa porcausa de um bug e até quase crashar o jogo)

O link encontra-se acima no artigo



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THE TIME TOMIAS PILOT IS NOW AVALIABLE IN ENGLISH! https://www.youtube.com/watch?v=MrOfN_Y8CSo

I had to upload the dubbed video separatelly since I still don't have the multi-lingual audio track feature on my Youtube yet.

The voices are still voiced by me! My english is bad.

CHASE!!!

Tomias is trying to get the time machine back even with his claws out, while Brat is running for his life... Where those claws have been in?

I'll start drawing in other artstyles like before instead of the usual rendering I've been doing latelly.

Forgot to show off the cake themed level with its final tileset!

Before the long development pause from months ago, I still managed to finish 2 sections of this level, but didn't got to show it...

This level will be fully remade anyways, it's too messy!

Added still water to my game

Sarcasm lol, I'm working on the 3rd level where it introduces water and a new type of enemy: frog!

Water changes up the player's physics, allowing for some different platforming styles.

Frogs jump vertically & kill from below.

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Working on the 2nd level!

This level is meant to make the player find out the sprinting mechanic, and how to properly use it to reach platforms that look far from reach.

It does look kinda difficult for a 2nd level, so I might still tone it down.

Some animation tests I did before working in the pilot https://www.youtube.com/watch?v=G3OSJSqVV9o&t

These where made so I could explore the functionalities of the animation software (Adobe Animate 2022) and decide my animating style before working on the pilot.

Read article

(add the dust man theme from mega man 4) omg its dust man from fnf

Exams are over and I'm finally free from school forever, so I can now work in this game like life depends on it!

I'm fully remaking the 1st and 2nd levels, since I'm trying to make these first levels be able to instantly teach the mechanics to the player.