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47
2 years ago

Another project I made recently!

This game is a side-scroller (kinda like those "running" games) with many playable Dragons with their own unique stats and fire attacks!

I released this on 8th may, but I got to make an earlier prototype in 2023.

link


Link

Scratch link: https://scratch.mit.edu/projects/992562475/

Turbowarp link: https://turbowarp.org/992562475?interpolate&hqpen&clones=Infinity

(The project works well on both, but in Turbowarp you can play the game more smoothly and also have a better outline & bg quality)


Tradução em PT

Mais outro projeto que fiz recentemente!

Este jogo é um side-scroller (como aqueles jogos de "correr", tipo o Subway Surfers e etc) em que podes jogar como vários Dragões únicos com as suas próprias skins, stats, bolas de fogo, e etc.

Eu lancei este jogo em 8 de maio deste ano, mas eu fiz ainda um prototipo disto no ano passado.

O jogo ainda vai na sua primeira versão por isso não tem lá muito conteúdo. Por agora só dá para jogar com aqueles dragões e aquele mapa (e nem o código das colisões estão acabadas! Pois tu consegues teletransportar no mapa porcausa de um bug e até quase crashar o jogo)

O link encontra-se acima no artigo



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Decorated the level + extended it just a tiny bit. Also added more bird enemies to balance with the many mice enemies in the level

Still going to make more changes to the level (all of those checkerboard tiles at the start might not be visually appealing)

So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!

Has this ever happened to anyone else?

I put the new feature to the test, and it plays horrendous

So I might only apply this new mechanic to only specific enemies in specific areas or a specific object just for this.

But I'll give another shot at making this play better, otherwise...

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Wanted to try adding a small feature, it ended up turning into a death battle against bugs that kept getting more bugged after every fix (it was like cutting hydra heads)

The game also crashed a few times... but it's stable now!

The MANY changes I did

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

Remaking the first level! (Tile set not final)

Some of the feedback I got previously pointed out that the current level design felt too boring/empty, so now I'll remake the existing levels and change some aspects of the overall level design of the game.

Medals... Stars... All over the place!

Added star collectibles! You can collect 3 of them in each level. (Also updated many screens to include stats on your medals and stars.)

Testing out a new move! This move is for all characters

Art that I made for my game during the #Devruary challenge!

I didn't got to post these directly to the game page, so here's a post with most of them there!

(Link to the original posts in the article )