19 hours ago

SONIC SKETBOAR




2 comments

Loading...

Next up

HE GOT THE TIME MACHINE IN HIS HANDS!!!

Trying out more lighting and shading techniques in this artstyle! I totally should experiment more of this.

Maybe one day I'll be able to incorporate this lighting style into animations aswell...

Art dump!

Here's some art I did recently in a completelly new artstyle and approach!

I got to increase a grade on an exam, which now allows me to get in the university I want, so now I'm making some fancy art to start filling my portfolio.

Read article

Trying out hand-drawn animation.

It's not very practical with lack of equipment (that's my ipad with a white screen under the papers...), but I feel like its easier than animating digitally, since the paper's texture makes it better to draw.

@MimiiPyon is a Jolter to Watch and a Sonic fan artist / part-time Vtuber! Follow MimiiPyon before the quest ends on March 18 and you'll get Coins!

Updating the game pages with some new fresh art of the game!

Koppy is charging up his jump to reach that platform far in the sky and collect the medal... can he make it?

@TheGamingGoru is a Jolter to Watch and artist who loves making fun cartoon and video game art! Follow @TheGamingGoru before the quest ends on April 29 and you'll get Coins!

Forgot to show off the cake themed level with its final tileset!

Before the long development pause from months ago, I still managed to finish 2 sections of this level, but didn't got to show it...

This level will be fully remade anyways, it's too messy!

Save data + level completion/unlocking

Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!

The game saves after you complete a level.

Menus and sub-menus!

Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.