Game
Dead Drift

3 years ago

Another update for this project! Applying the same "fake 3d" effect, this time focusing on the game's base and HQ [more gifs in the article!]

#pixelart #indiedev #gamedev #retro #strategy


As I had mentioned in a previous post, I'm going with the bird's eye view perspective for this game. Check on the original image how this affects the base, as the car goes around it.

It might look a little 3D, but it's atually a two layered sprite:

3dbase.gif

The same thing goes for the new zombies. They're separated in two layers: head (top) and body (bottom). This will also very much come in handy when I code headshots which blow their faces off AND explosions which blow their bodies and send their heads flying through the screen. Fun times!

3dzombie.gif

The above gif shows the zombie "standard" walking animation (sorry for the messy bottom layer, I have to fix that! This is their attack animation, from when they're punching the base building:

3dzombieattack.gif

That's it for now! For my next steps, I might work some more on the zombies and on the car shooting. I'm also not totally satisfied with the game's colors yet, and I'm gonna do some investigation on the game's palette.

See ya, dummies!



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Posting some other DEAD DRIFT EXPERIMENT GIFS. You can see "enemy trucks" (the dark rectangle thingies roving around) AND big zombies (they have 10x the HP of a regular zombie!!)

Some additional comments in the article!

#pixelart #gamedev #indiedev

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