I still feel I'm early in the development process so I'm not sure how much of this is making it into the final draft, but at the very least I've got plans for the following changes (and non-change):
- Vintage is being added no matter what. The NPC who can repair Vintage can be found in Downtown Olathe, but there's a chance you'll be able to find it earlier than that (likely in the Weather Institute) as an item or a party member you can't revive.
- There's going to be more party members than just Vintage. One party member is already completed and is a near-guaranteed inclusion, and there's two more in the concepting phase right now.
- Steve Collins probably isn't making it into the mod. I don't dislike him as a party member, but I don't really have an "angle" for him like I did with John Spin.
- I'm going to do some rewrites here and there to account for the new plot elements (mainly in regards to Ern and the main duo's motivations).
- Maybe a new ending? We'll see if this works out or not but I'm thinking of doing an equivalent to this mod's "Infinity" Route that's focused on Berny instead of Elton.
- Russel Bats will smoke at least 1 (one) cigarette.
I don't have a release date yet, since I'm splitting my free time between this and another project for the foreseeable future. I don't expect this to take an extremely long time, mind you, but it'll be out when it's out.










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