I've revamped the enemy scripts, so that should make implementing them easier in the future! Added a lot of new functions to existing objects, added lots of polish, overall really good stuff. I'm quite proud of where the game's at in terms of gameplay, and I'm ecstatic to show you all!
Next up
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
Wanted to show off some of my girlfriend's custom design drawing for video game characters. One is a jellyfish-themed Zora, and the other 2 are based on Dragon Quest monsters. We might be working together on the Zelda project soon :)
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.
This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.
Summer is a good time to go water skipping, don'tcha think?
Kirby has been enjoying it very much!















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