Game
After Hours at Raichu's [Non-Profit Fan game]
1 year ago

As I've reached 400 subs on YouTube, I will likely make a video of me playing AHaR v1.1 while providing some developer commentary over it, since v1.5 isn't fully ready yet. But I will go over the things I've changed/added so far. How does that sound?




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time to get to revamping the final camera for v1.5, which is the arcade.

more to come in the new year

also i'm aware AHaR has turned 4 years old but i didn't bother announcing it because it would be pointless

started working on a revamp of the supply closet camera

I plan to redo the ones for the party area and arcade after I am done with this. I'll also try to post progress of stuff that's coming/being changed in v1.5 as frequently as I can!

revamped party area camera is finally done. here's what it looks like in-game!

all that's left is the arcade camera and I'll be done, then I can move on to adding the final adjustments to version 1.5

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

now time to revamp the party area camera

if you're wondering how I do this, I model the room in roblox studio, take a screenshot once finalised and then trace over the image. not the most preferable method but I do it because I am very bad at perspectives

Happy New Year, POPGOES fans!

Here's a summary of some of the best POPGOES things that happened in 2025. What were your favourites?

revamped party area is almost done - here I used GIMP to place the pokémon images on the walls using the program's unified transform tool. I'm going to draw some new images next to where natu and hoothoot are, just to fill in the empty spaces

new versions of the main characters' images i did a while ago. I may upload these to deviantart but they will appear in the extras menu of v1.5!

details on their differences in article

Into the Water

new supply closet camera is done; here it what it looks like in-game. I've also remodelled some parts of the camera map a little bit if you couldn't tell, just so it's slightly more consistent with the size of the rooms