So I've decided to add and clean up some stuff before tackling those 2 bugs to clear my mind. I want to clean up the collision code and add more labels. I've also added some fake lighting which is just an ellipse with a gradient that fades out and with a low global alpha. This gives the effect of "light" on the ground and shows up on the player and enemies too. This along with shadows gives a nice little effect that looks good in game! I'll probably release a video showing everything off soon.
Next up
Snood
(wip)
I might have found the dumbest solution to handle ellipse/circle collisions
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Thought about that piece of concept art awhile back of the electrified ship.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Quick update
Designed the next enemy.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm tired... (Warning the audio is not what I would call balanced lmao)
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