So I've decided to add and clean up some stuff before tackling those 2 bugs to clear my mind. I want to clean up the collision code and add more labels. I've also added some fake lighting which is just an ellipse with a gradient that fades out and with a low global alpha. This gives the effect of "light" on the ground and shows up on the player and enemies too. This along with shadows gives a nice little effect that looks good in game! I'll probably release a video showing everything off soon.
Next up
A doodle I did based off of some Homeworld Takedown concept art!
Concept turret design for stage 3!
New map in next update! (Neon)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Enemy spawning is now implemented!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Rebooted the project using Godot!
Progress!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
V1.3.0 is out! (3 new maps)
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